﻿namespace UnityEngine
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential)]
    internal struct Internal_DrawMeshMatrixArguments
    {
        public MaterialPropertyBlock properties;
        public Material material;
        public Mesh mesh;
        public Camera camera;
        public int layer;
        public int submeshIndex;
        public Matrix4x4 matrix;
    }
}

